

It's a technique which generally works but occasionally the tone seems a little off. Breaking a little with Ross's character, in my version she's also wielding a massive sword which I've modded so it electrocutes everyone it slashes in the turn-based skirmishes. For me, Aurora also has touches of the Little Princess from Tony Ross's books - barefoot and determined. He goes on to cite a raft of well-loved children's books each with a little girl in the main role - Philip Pullman's His Dark Materials trilogy, Lucy from the Chronicles of Narnia (Susan and her eventual fondness for lipstick and nylons don't get a mention) and Edward Eager's books. "We wanted to create a game with a little girl as a protagonist because you don't see that very often and all of the great fairy tales that I read growing up had a young girl as the lead." "She's the daughter of a duke," explains Yohalem. In the case of Child of Light the story begins in Austria at Easter, 1895 with the introduction of Aurora. A fairytale helps guide you in an entertaining way as opposed to someone sitting there saying 'Here's what you should do'."

"What's going on in culture, that you can miss the path easily and in life there are all these places where you can wander off the path and end up in a situation where you're lost. "It starts with something you're trying to convey about society and the world today, because that's what fairy tales are about," he tells me.
